Besides for a few syndicated episodes I saw at a friend's place, a handful of others in translation, the episode on the DVD I found in a box of Orville Redenbacher's, and the entire Marvel Comics limited series, I'm not exactly familiar with the classic A-Team TV show. I know the premise, I know the characters, but I haven't seen enough of that action-filled program to tell just how accurate Hollywood's new big-screen adaptation of it is. That being said, I laughed a lot watching the TV show, and in the movie theatre, I grinned from start to finish.
Now, normally I'm very, VERY weary of Hollywood adaptations or, even worse, "reimaginings" or existing franchises. If you've read any of my other tongue-in-cheekly titled "Accurate Look at" reviews here on The Nail Gun, you might see why: they're half-assed cashgrabs that don't care about the source material and will deface whatever they want to make that money. The A-Team, however, is not like that. Unlike those other movies which are completely brainless, The A-Team is smart. It is well thought out, well-written, and is in on the joke. It is supposed to be over-the-top and characters even mention that it's completely ridiculous. It is carefully planned action with brains behind it, rather than the usual shootout/explosion/car chase/fight scene formula of action flicks, with awful writing, bad acting, too much CGI, and fake tits thrown in. The action is over-the-top on purpose for the sake of intense humour, rather than just plain excessive in order to drive up the CG bill. It's a light-hearted action comedy, really, and the humour and adrenaline does not stop.
The film starts with an explanation of how the team came together, and how B.A. got his fear of flying. A friend of mine told me that the opening scene itself was worth the price of admission. Had I left the theatre once that high-octane introduction was over, I would have got my money's worth. But instead, I stayed until the end and got more than I bargained for.
The A-Team was better than I expected and much better than it should have been. I love Liam Neeson, and his Hannibal combines the cool wisdom of Qui-Gon Jinn with the badassity of his character from Taken. Bradley Cooper is great as Face, the ladykiller disguise guy. I wasn't sure what to think about the casting choice for B.A. (they used some UFC fighter), but he was able to act, and he won me over in very little time. And of course, District 9's Sweetie Man returns with a vengeance and knocks 'em dead as Howlin' Mad Murdock. This guy had talent with a capital T and I'm looking forward to his other projects. In terms of story, the movie explains the team's origins and the events that lead up to their needing to run from the law. You know, the stuff the narrator mentions in the opening of the TV show. Yeah, that stuff. He basically summarizes the movie for you. Not that that's any excuse to miss this one.
The story itself is a rather convoluted scheme of secrets and mysteries which isn't exactly plausible, but neither are most of the action sequences, but it's all part of the fun. It's so ridiculous that anything can happen, so viewers aren't sure what to expect, despite the Team's careful planning of every mission. That's another thing that separates The A-Team from crappy action flicks - the Team fights not only with guns, fists, helicopters, and GMC vans. They use their heads and plan things out rather that rushing in with explosions and bad CG. It's a smart, genuinely funny action movie instead of a brainless action flick that ruins a timeless franchise, which is what it would have been in someone else's hands.
It's not all plausible, it's not all credible, it doesn't all make sense, but it is ridiculous on purpose. It's a fun, exciting and genuinely enjoyable comedic action film with brains and lots of love for the source material. There are even a few cameos by two of the original A-Team TV show actors. I laughed much more than I anticipated, and when I wasn't laughing, there was still a huge grin on my face. While I strongly doubt older A-Team fans (the ones who tuned into the show every week) will be quite as thrilled as I was, the movie delivers the action and characters to a new generation, while maintaining the fun of the classic program. It's well worth checking out. Just lighten up and get ready to laugh.
EDIT: Having just watched some oldschool A-Team, I have to say that the movie is truer to the show than I thought. Some elements of the TV series were translated beautifully to the screen, such as the Team's smart-talking, the building-stuff montages, and Murdock's Howling Madness.
Showing posts with label Win. Show all posts
Showing posts with label Win. Show all posts
Tuesday, June 15, 2010
Wednesday, February 17, 2010
An Accurate Look at: "Halo Legends"
Say what you want about fratboys' favourite game involving using thumbsticks to have generic Mary Sue space marines shoot at each other, but the Halo universe is surprisingly deep and fleshed-out, unlike many of the franchise's fans. Whether you like the games for the story, the music, the technology, the characters, the world design, or the multiplayer, or are just a fan of the comics, novels, or merchandise and have never played the games, there's something for you in Halo Legends. Even if you're not very familiar with the Halo universe, Legends is an exciting sci-fi journey that will introduce you to the war-torn galaxy and thrust you into it.

Halo Legends is a series of eight animated episodes (the first two being halves of one story), made by Production I.G, the group responsible for the groundbreaking Ghost in the Shell animés (without a doubt, 2nd Gig is one of the greatest seasons of television I have ever had the privilege of watching, animated or otherwise). The first 2 chapters introduce the history of the Halo universe. As a PC gamer who hasn't yet played Halo 2 since I wasn't going to get a new OS just to play it and Halo 3 isn't even available yet, these episodes were helpful in getting me caught up. They're slow, but dark. Chapter 3, "The Duel," is a heavily-stylized tale featuring the Arbiter being torn between duty and honour. Chapter 4 is titled "Homecoming" and follows a Spartan-II subject who didn't want to be chosen, and features one of the songs right from the soundtrack of HALO: Combat Evolved used particularly effectively. Chapter 5, "Odd One Out," is the story of (I kid you not), Spartan 1337, the clumsy one (remind you of anyone?). It serves as much-needed comic relief, considering the depth and darkness of the other shorts. Chapter 6, "Prototype," is a return to seriousness, in which a troubled sergeant tries to fight the ghosts of his past. (Also, the vehicle introduced in this chapter SERIOUSLY needs to be made into an action figure.) I should also mention that fans of Production I.G's Ghost in the Shell series might pick up on a reference they planted in this episode. The seventh chapter is called "The Babysitter" and follows some ODSTs on the mission of their lives. Which might just be the last mission of their lives. And the final short, "The Package," is a CG-animated space-flying dog-fighting battle as a team of Spartans, led by the Master Chief himself, attempt to retrieve a package stolen by the Covenant.
Legends is immensely enjoyable and exceeded my expectations. The format of a series of short films works to its advantage, showing different facets of the war in ways a single two-hour film could not. My biggest complaint about Legends is the lack of the games' original voice actors. Having Cortana voiced by anyone other than the lovely Jen Taylor just feels wrong. Granted, the actress who gives Legends' Cortana her voice does sound like Jen, but she can't act like Jen, and her performance unfortunately falls somewhat flat. I also found the ending to be a letdown. Sure, I see what they did there, but I was expecting more, especially since it started so strongly.
Halo Legends is an epic journey through time and space, across planets, peoples, and battlefields. The scope of the film is remarkable. There's much more here than just guys in space suits blowing stuff up. The seven-action packed tales present a galaxy in peril and the brave efforts of soldiers doing their jobs with impossible odds against them. I also particularly enjoyed how they portrayed the Spartans: they are looked up to by their fellow soldiers, they are feared by their enemies, and they are devastating when unleashed in the field -- but they are human. They are fallible. And they are mortal.
Legends' seven action-packed tales of sacrifice and honour are exciting, but also touching and powerful. Never thought you'd hear something Halo-related be "touching," did you? And that damn sad tune gets to me every time. Legends reveals the grit and pain of war. It's not all pulling a trigger and getting Gamerscore, boys and girls.
Halo Legends is available on DVD, Blu-Ray, and as 2-disc special edition DVD set. And no, you won't get any Achievements by watching it, but that's not a reason to avoid this adventure. Frat boy Halo fans will clearly not see the merit in Halo Legends. But for all you Halo fans out there with taste, Legends is not to be missed.

Halo Legends is a series of eight animated episodes (the first two being halves of one story), made by Production I.G, the group responsible for the groundbreaking Ghost in the Shell animés (without a doubt, 2nd Gig is one of the greatest seasons of television I have ever had the privilege of watching, animated or otherwise). The first 2 chapters introduce the history of the Halo universe. As a PC gamer who hasn't yet played Halo 2 since I wasn't going to get a new OS just to play it and Halo 3 isn't even available yet, these episodes were helpful in getting me caught up. They're slow, but dark. Chapter 3, "The Duel," is a heavily-stylized tale featuring the Arbiter being torn between duty and honour. Chapter 4 is titled "Homecoming" and follows a Spartan-II subject who didn't want to be chosen, and features one of the songs right from the soundtrack of HALO: Combat Evolved used particularly effectively. Chapter 5, "Odd One Out," is the story of (I kid you not), Spartan 1337, the clumsy one (remind you of anyone?). It serves as much-needed comic relief, considering the depth and darkness of the other shorts. Chapter 6, "Prototype," is a return to seriousness, in which a troubled sergeant tries to fight the ghosts of his past. (Also, the vehicle introduced in this chapter SERIOUSLY needs to be made into an action figure.) I should also mention that fans of Production I.G's Ghost in the Shell series might pick up on a reference they planted in this episode. The seventh chapter is called "The Babysitter" and follows some ODSTs on the mission of their lives. Which might just be the last mission of their lives. And the final short, "The Package," is a CG-animated space-flying dog-fighting battle as a team of Spartans, led by the Master Chief himself, attempt to retrieve a package stolen by the Covenant.
Legends is immensely enjoyable and exceeded my expectations. The format of a series of short films works to its advantage, showing different facets of the war in ways a single two-hour film could not. My biggest complaint about Legends is the lack of the games' original voice actors. Having Cortana voiced by anyone other than the lovely Jen Taylor just feels wrong. Granted, the actress who gives Legends' Cortana her voice does sound like Jen, but she can't act like Jen, and her performance unfortunately falls somewhat flat. I also found the ending to be a letdown. Sure, I see what they did there, but I was expecting more, especially since it started so strongly.
Halo Legends is an epic journey through time and space, across planets, peoples, and battlefields. The scope of the film is remarkable. There's much more here than just guys in space suits blowing stuff up. The seven-action packed tales present a galaxy in peril and the brave efforts of soldiers doing their jobs with impossible odds against them. I also particularly enjoyed how they portrayed the Spartans: they are looked up to by their fellow soldiers, they are feared by their enemies, and they are devastating when unleashed in the field -- but they are human. They are fallible. And they are mortal.
Legends' seven action-packed tales of sacrifice and honour are exciting, but also touching and powerful. Never thought you'd hear something Halo-related be "touching," did you? And that damn sad tune gets to me every time. Legends reveals the grit and pain of war. It's not all pulling a trigger and getting Gamerscore, boys and girls.
Halo Legends is available on DVD, Blu-Ray, and as 2-disc special edition DVD set. And no, you won't get any Achievements by watching it, but that's not a reason to avoid this adventure. Frat boy Halo fans will clearly not see the merit in Halo Legends. But for all you Halo fans out there with taste, Legends is not to be missed.
Friday, October 16, 2009
An Accurate Look At: "Zombieland"
A few months back, my buddy bought a $20 game for his Wii - House of the Dead: Overkill. Basically, it's like a video game version of Grindhouse, only you hold onto controllers instead of bags of popcorn.
Zombieland is, to put it simply, like a movie version of House of the Dead: Overkill. Plenty of action, lots of violence and gore, and great humour.
The TV spots really make it look stupid, but when I saw the trailer attached to District 9, my opinion changed. The trailer made Zombieland look like a laugh-filled action-packed romp through the zombie apocalypse, with sexual tension thrown in for good measure. Seemed sorta like Superbad with zombies (and not just because Jules is in it). Count me in!
The movie begins with a lame explanation of how the zombie infection began and spread, and though it is not plausible scientifically, it works in the humourous over-the-top-world of Zombieland. The main character/narrator, played by the guy from Adventureland (hmm, typecasted as -land movie protagonists?). It's not that I don't like him, it's just that I get the feeling that he's a Michael Cera replacement. "We can't get Mr. Cera, sir." "Then get me another funny, awkward, curly-haired Jew instead!"
The characters in the film don't have names. In order to prevent needless emotional attachment, the characters know each other by place names: where they're from, or where they're going. There are a few characters who do have names, but names are more like titles - in order to have a name, you have to earn/deserve it.
Columbus is the narrator, our guide through the United States of Zombieland. Throughout his travels, he will meet up with the badass Tallahassee (who "sets the standard of 'not to be fucked with'") and the sisters Wichita and Little Rock while trying to get back to his hometown of Columbus, Ohio, to find his family which may or may not still be alive.
Which brings me to an interesting idea. The survivors of Zombieland managed to live for one reason - they are smart. Columbus has a series of rules which he lives by, rules which keep him alive. Tallahassee knows how to fight, and then some. The sisters are con artists, and while they lack the survival skills of Tallahassee, or the structured logic of Columbus, they have remained alive due to their uncanny abilities of heartbreaking and swindling. But you can't swindle a zombie, so when they run out of humans they can exploit, they'll find themselves in a whole world of hurt.
Two things really surprised me about Zombieland. 1) The humour is fantastic. It is genuinely funny. I mean, really laugh-out-loud whole-theatre-roaring funny. I laughed harder than I thought and I would and loved it. 2) The writing was great. Zombieland is better written than it has any right to be. The dialogue was terrific and there was actual characterization. The characters are not just faceless zombie-killers. They each have backstories developed through flashbacks and dialogue. The characters are darker and deeper than you'd expect. I was caught by surprise. I should also point out that the acting was very good, better than the TV spots would lead you to believe. The good casting perfectly complements the writing and the characters really come to life. Excuse the unintended pun.
If you forgive the pun, it's a hilarious zombie film with brains. Put it on your shelf between Shawn of the Dead and the Evil Dead trilogy.
Zombieland is, to put it simply, like a movie version of House of the Dead: Overkill. Plenty of action, lots of violence and gore, and great humour.
The TV spots really make it look stupid, but when I saw the trailer attached to District 9, my opinion changed. The trailer made Zombieland look like a laugh-filled action-packed romp through the zombie apocalypse, with sexual tension thrown in for good measure. Seemed sorta like Superbad with zombies (and not just because Jules is in it). Count me in!
The movie begins with a lame explanation of how the zombie infection began and spread, and though it is not plausible scientifically, it works in the humourous over-the-top-world of Zombieland. The main character/narrator, played by the guy from Adventureland (hmm, typecasted as -land movie protagonists?). It's not that I don't like him, it's just that I get the feeling that he's a Michael Cera replacement. "We can't get Mr. Cera, sir." "Then get me another funny, awkward, curly-haired Jew instead!"
The characters in the film don't have names. In order to prevent needless emotional attachment, the characters know each other by place names: where they're from, or where they're going. There are a few characters who do have names, but names are more like titles - in order to have a name, you have to earn/deserve it.
Columbus is the narrator, our guide through the United States of Zombieland. Throughout his travels, he will meet up with the badass Tallahassee (who "sets the standard of 'not to be fucked with'") and the sisters Wichita and Little Rock while trying to get back to his hometown of Columbus, Ohio, to find his family which may or may not still be alive.
Which brings me to an interesting idea. The survivors of Zombieland managed to live for one reason - they are smart. Columbus has a series of rules which he lives by, rules which keep him alive. Tallahassee knows how to fight, and then some. The sisters are con artists, and while they lack the survival skills of Tallahassee, or the structured logic of Columbus, they have remained alive due to their uncanny abilities of heartbreaking and swindling. But you can't swindle a zombie, so when they run out of humans they can exploit, they'll find themselves in a whole world of hurt.
Two things really surprised me about Zombieland. 1) The humour is fantastic. It is genuinely funny. I mean, really laugh-out-loud whole-theatre-roaring funny. I laughed harder than I thought and I would and loved it. 2) The writing was great. Zombieland is better written than it has any right to be. The dialogue was terrific and there was actual characterization. The characters are not just faceless zombie-killers. They each have backstories developed through flashbacks and dialogue. The characters are darker and deeper than you'd expect. I was caught by surprise. I should also point out that the acting was very good, better than the TV spots would lead you to believe. The good casting perfectly complements the writing and the characters really come to life. Excuse the unintended pun.
If you forgive the pun, it's a hilarious zombie film with brains. Put it on your shelf between Shawn of the Dead and the Evil Dead trilogy.
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Friday, September 11, 2009
An Accurate Look At: "District 9"
When I first heard of District 9, I thought it was a spin-off of and/or sequel to Banlieue 13. I couldn't have been more wrong. District 9 is a science-fiction film set in South Africa, and deals with themes of segregation, dehumanization, and oppression. I would make an "I see what you did there" comment, but I'm too awestruck to try to be witty.
District 9 is probably the best film I've seen all year. Yes, it's even better than my other favourite film of the year, Inglourious Basterds, though not funny nor hilariously entertaining. District 9 is very dark, very violent, and most importantly, very, very good.
20 years prior to the beginning of the film, an alien ship arrived on Earth. The extraterrestrial behemoth occupied the skies over Johannesburg. The world waited...
But nothing happened. The ship just floated there in the air. A piece fell off, but that was it. So, the humans decided to fly up to the ship in helicopters and open it up themselves. Inside were the aliens: insect-like and vaguely humanoid, they were suffering aboard their ship.
So, the humans housed the aliens in a place called "District 9," which soon became a shanty town. The aliens were not hostile, but were treated as second-class citizens and weren't welcome in the city. Tensions between humans and aliens rose, riots broke out, etc. The humans basically just oppressed the aliens, limited their breeding, and stole their technology. Alien weaponry requires alien DNA to use them, so the humans couldn't get their hands on advanced energy weapons and the like.
One day, the humans decide to relocate the aliens from their ghetto in District 9 to a new 'housing' area called District 10, which is really just a concentration camp. Multinational Union [MNU] officers go door to door tricking the aliens into signing their eviction notices.
But a recently-promoted MNU official gets in way over his head, and soon finds himself stripped of his position, hunted by the people he worked for, and at odds against Nigerian criminals.
Poignant social commentary, District 9 brings up issues like corruption, hate, and propaganda. The aliens are bizarre shelled bipedal insect-like crustaceans, dubbed "prawns." The art design in terms of the creatures and the alien technology is fantastic. The aliens look monstrous, but have gentle eyes. Their weapons and vehicles are very futuristic and cool. And one particular piece of hardware [which I hope they make a toy of!] is just incredibly badass. The visual effects are good too, and the audio aspect of the film is terrific. The aliens' sounds and language is great - sounds effects like tubes detaching, liquids spewing, and weapons firing were excellent. The music is terrific.
District 9 is not for every one. Some might be turned away due to the subject matter, and those are probably the people who should see this movie. There is also a lot of violence and gore, plenty of cursing, some frightening images, and a handful of particularly gruesome scenes. It starts out slow as a mockumentary, moves into more disturbing territory, and features an action-packed climax.
District 9 is dark, violent, and disturbing. It will thrill you, shock you, and make you feel like shit. Thought-provoking and touching, I thoroughly enjoyed this film and strongly recommend it.
District 9 is probably the best film I've seen all year. Yes, it's even better than my other favourite film of the year, Inglourious Basterds, though not funny nor hilariously entertaining. District 9 is very dark, very violent, and most importantly, very, very good.
20 years prior to the beginning of the film, an alien ship arrived on Earth. The extraterrestrial behemoth occupied the skies over Johannesburg. The world waited...
But nothing happened. The ship just floated there in the air. A piece fell off, but that was it. So, the humans decided to fly up to the ship in helicopters and open it up themselves. Inside were the aliens: insect-like and vaguely humanoid, they were suffering aboard their ship.
So, the humans housed the aliens in a place called "District 9," which soon became a shanty town. The aliens were not hostile, but were treated as second-class citizens and weren't welcome in the city. Tensions between humans and aliens rose, riots broke out, etc. The humans basically just oppressed the aliens, limited their breeding, and stole their technology. Alien weaponry requires alien DNA to use them, so the humans couldn't get their hands on advanced energy weapons and the like.
One day, the humans decide to relocate the aliens from their ghetto in District 9 to a new 'housing' area called District 10, which is really just a concentration camp. Multinational Union [MNU] officers go door to door tricking the aliens into signing their eviction notices.
But a recently-promoted MNU official gets in way over his head, and soon finds himself stripped of his position, hunted by the people he worked for, and at odds against Nigerian criminals.
Poignant social commentary, District 9 brings up issues like corruption, hate, and propaganda. The aliens are bizarre shelled bipedal insect-like crustaceans, dubbed "prawns." The art design in terms of the creatures and the alien technology is fantastic. The aliens look monstrous, but have gentle eyes. Their weapons and vehicles are very futuristic and cool. And one particular piece of hardware [which I hope they make a toy of!] is just incredibly badass. The visual effects are good too, and the audio aspect of the film is terrific. The aliens' sounds and language is great - sounds effects like tubes detaching, liquids spewing, and weapons firing were excellent. The music is terrific.
District 9 is not for every one. Some might be turned away due to the subject matter, and those are probably the people who should see this movie. There is also a lot of violence and gore, plenty of cursing, some frightening images, and a handful of particularly gruesome scenes. It starts out slow as a mockumentary, moves into more disturbing territory, and features an action-packed climax.
District 9 is dark, violent, and disturbing. It will thrill you, shock you, and make you feel like shit. Thought-provoking and touching, I thoroughly enjoyed this film and strongly recommend it.
Friday, August 21, 2009
An Accurate Look At: "Inglourious Basterds"
It's not often that I look forward to a movie. But when I heard that Quentin Tarantino was directing a war film, I was excited. The trailer thrilled me and made me laugh. And for once, it didn't feel bad to play $12 for a movie ticket this summer.
Say what you want about Tarantino, his directorial style, his choices of music and actors, and his themes. He makes damn entertaining films which are fun, packed with action, and very memorable. I still ask people for sips of their Sprite to wash down tasty burgers. Though I probably won't be quoting Inglourious Basterds, it's still a Tarantino film to the core. [I'm not sure what Tarantino's film has to do with 1978's Inglorious Bastards, but if I had bothered to look it up, I'd probably figure something out!]
Basically, Inglourious Basterds stars Brad Pitt as a Lieutenant from Tennessee who commands a team of Jewish-American soldiers, a unit codenamed "Basterds." This highly-trained special mission force does terrible things to Nazis behind enemy lines in order to strike fear into the German army. And have fun while doing it.
The film opens with a title sequence. Tarantino loves his opening credits and makes them long with plenty of music. Basterds' is no different. I found myself laughing during the credits, possibly due to the various fonts, or the over-the-top seriousness. At any rate, it was a good sign of things to come.
But don't be misled to believe that it is a just a comedy, however. Don't let the trailer and TV spots make you think it's some kind of messed-up action flick. There IS comedy and action, but they are balanced well with suspense and drama. The first Chapter of the movie, "Once Upon a Time in Nazi-Occupied France..." could have been lifted from a serious war movie. [There was a particularly fourth-wall-breaking line that got a laugh from the audience, but it was actually a plot device and does not take away from the scene as much as I initially thought it would.] The writing, acting, and atmosphere of this first scene were all great and made for a powerful, suspenseful introduction to the film and two of its main characters. I don't think I'll be able to drink milk again without thinking of World War II.
Though Basterds featured many characters, the many of them had their nicknames and backstories explained through dialogue and flashback. For some, it might just be a single cutaway or a brief mention of what the Nazis call him, but the little information that the audience gains helps to make them care about the characters. He's not just some serious-looking commando, he's an accomplished author and specialist in German cinema. I particularly enjoyed one of the Basterds because his nickname was so damn funny and he reminded me of the Scout from Team Fortress 2. Grass grows, birds fly, sun shines, and brudda, he hurts people. [UPDATE: I'm not the only one who made that connection!]
Since the movie featured characters from different countries and of various backgrounds, there was a certain amount of stereotyping that I guess couldn't be avoided. Or, perhaps more likely, was included to make the characters easier to understand. For example, Brad Pitt's character was a brash, redneck American, and the British characters said "jolly good," called each other "chaps," and didn't understand what Winston Churchill was saying. That's not to say that the film wasn't internationally accurate. Large portions were spoken in their "proper" languages. The British spoke English, the Germans spoke German, the French spoke French, Norwegians speak Norwegian, the Greeks are taught their Greek. I much prefer it this way rather than Hollywood's typical "bad guys speak English with German accent" approach.
Speaking of dialogue, Bastards continued a Tarantino tradition - a lot of talking. Some scenes dragged on longer than they should have, and due to the nature of the film [time period, subject matter, setting, characters], the dialogue was not necessarily entertaining [don't worry, it's not as bad as Death Proof's]. You won't hear anyone ask, "You know what they call a quarter-pounder with cheese in Berlin?" The dialogue was important to set up the atmosphere and push the story forward. Sure, there was a lot of talking at times, but that's because there were several stories going on at once. Some have more talking than action, that's all. Fear not, however, as the film included another Tarantino staple - violence.
If you're squeamish and don't have a sense of humour, you probably shouldn't be watching a Tarantino film in the first place. Basterds had its share of violence - shooting, stabbing, beating, punching, head-butting, strangling, whipping, etc. I didn't find there was that much blood or gore, but some shots involving knifes were particularly bloody.
And if you're wondering about another Tarantino convention, yes, Samuel L. "Bad Muthaf#%a" Jackson is in Inglorious Basterds, in an uncredited role. Keep your eyes and ears peeled and you might catch him.
I thoroughly enjoyed Inglourious Basterds. It had me laughing, it thrilled me, it kept me guessing, and I left the theatre satisfied, eager to tell people just how good the movie was. It's not perfect - I really don't like the climax and ending, but maybe it just needs a second viewing.
If you're a fan of Tarantino and aren't offended by the subject matter, then you MUST see Inglourious Basterds. It exceeded my expectations and to say I was pleasantly surprised would be an understatement.
Say what you want about Tarantino, his directorial style, his choices of music and actors, and his themes. He makes damn entertaining films which are fun, packed with action, and very memorable. I still ask people for sips of their Sprite to wash down tasty burgers. Though I probably won't be quoting Inglourious Basterds, it's still a Tarantino film to the core. [I'm not sure what Tarantino's film has to do with 1978's Inglorious Bastards, but if I had bothered to look it up, I'd probably figure something out!]
Basically, Inglourious Basterds stars Brad Pitt as a Lieutenant from Tennessee who commands a team of Jewish-American soldiers, a unit codenamed "Basterds." This highly-trained special mission force does terrible things to Nazis behind enemy lines in order to strike fear into the German army. And have fun while doing it.
The film opens with a title sequence. Tarantino loves his opening credits and makes them long with plenty of music. Basterds' is no different. I found myself laughing during the credits, possibly due to the various fonts, or the over-the-top seriousness. At any rate, it was a good sign of things to come.
But don't be misled to believe that it is a just a comedy, however. Don't let the trailer and TV spots make you think it's some kind of messed-up action flick. There IS comedy and action, but they are balanced well with suspense and drama. The first Chapter of the movie, "Once Upon a Time in Nazi-Occupied France..." could have been lifted from a serious war movie. [There was a particularly fourth-wall-breaking line that got a laugh from the audience, but it was actually a plot device and does not take away from the scene as much as I initially thought it would.] The writing, acting, and atmosphere of this first scene were all great and made for a powerful, suspenseful introduction to the film and two of its main characters. I don't think I'll be able to drink milk again without thinking of World War II.
Though Basterds featured many characters, the many of them had their nicknames and backstories explained through dialogue and flashback. For some, it might just be a single cutaway or a brief mention of what the Nazis call him, but the little information that the audience gains helps to make them care about the characters. He's not just some serious-looking commando, he's an accomplished author and specialist in German cinema. I particularly enjoyed one of the Basterds because his nickname was so damn funny and he reminded me of the Scout from Team Fortress 2. Grass grows, birds fly, sun shines, and brudda, he hurts people. [UPDATE: I'm not the only one who made that connection!]
Since the movie featured characters from different countries and of various backgrounds, there was a certain amount of stereotyping that I guess couldn't be avoided. Or, perhaps more likely, was included to make the characters easier to understand. For example, Brad Pitt's character was a brash, redneck American, and the British characters said "jolly good," called each other "chaps," and didn't understand what Winston Churchill was saying. That's not to say that the film wasn't internationally accurate. Large portions were spoken in their "proper" languages. The British spoke English, the Germans spoke German, the French spoke French, Norwegians speak Norwegian, the Greeks are taught their Greek. I much prefer it this way rather than Hollywood's typical "bad guys speak English with German accent" approach.
Speaking of dialogue, Bastards continued a Tarantino tradition - a lot of talking. Some scenes dragged on longer than they should have, and due to the nature of the film [time period, subject matter, setting, characters], the dialogue was not necessarily entertaining [don't worry, it's not as bad as Death Proof's]. You won't hear anyone ask, "You know what they call a quarter-pounder with cheese in Berlin?" The dialogue was important to set up the atmosphere and push the story forward. Sure, there was a lot of talking at times, but that's because there were several stories going on at once. Some have more talking than action, that's all. Fear not, however, as the film included another Tarantino staple - violence.
If you're squeamish and don't have a sense of humour, you probably shouldn't be watching a Tarantino film in the first place. Basterds had its share of violence - shooting, stabbing, beating, punching, head-butting, strangling, whipping, etc. I didn't find there was that much blood or gore, but some shots involving knifes were particularly bloody.
And if you're wondering about another Tarantino convention, yes, Samuel L. "Bad Muthaf#%a" Jackson is in Inglorious Basterds, in an uncredited role. Keep your eyes and ears peeled and you might catch him.
I thoroughly enjoyed Inglourious Basterds. It had me laughing, it thrilled me, it kept me guessing, and I left the theatre satisfied, eager to tell people just how good the movie was. It's not perfect - I really don't like the climax and ending, but maybe it just needs a second viewing.
If you're a fan of Tarantino and aren't offended by the subject matter, then you MUST see Inglourious Basterds. It exceeded my expectations and to say I was pleasantly surprised would be an understatement.
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